I grew up skateboarading all the time. Watching movies like Gleaming the Cube and playing video games like Skate or Die on my Nintendo regularly. When Tony Hawks Pro Skater came out I was still too young, but I wished I was able to work on creating that game. A seed was planted and I was inspired. Years later the game Skate came out too which was amazing as well and around that time I stepped into working on my game art career. I missed out on the video game skateboarding era, so here’s my homage to the 8 bit culture I grew up in, and inspired me as an artist.
I’ve been wanting to make a stunt rider for the longest!! I love riding bikes and being a part of a biker group. This is my bike but just in a nice bright red!
I made some new stickers of my fatty character! Fun lil ones to slap on whatever you want. :D
From VR to AR! I’ve been quietly working on some fun projects with the fine folks over at Lootcrate for the last few months now. We have been developing a new augmented reality (AR) experience called Loot Lens alongside their monthly subscription boxes. An app that lets you step through portals taking you to a 360 view of different worlds, to bringing 3D animated models to life in your living room, and more. I couldn’t be more psyched to have this opportunity to continue to be creative in another future form of art and entertainment. Hello AR. My third eye is open. Let’s bend the rules of reality and have some fun!
Since I have my Form 2 3D printer I’ve been having a lot of fun with it. Just printing out old models of mine and getting a better grasp of the process of printing. Real interesting there is a whole another level to learn to get things printed correctly and having the prior knowledge of 3D modeling helps a lot. A big portion of it starts with how you finalize your 3D model getting it prepped for printing. It can save you a lot of time on printing, and cost for material.
I’ve been wanting to print out one of my low poly cars from my work on Demolition Zone at Two Bit Circus. So I set up the model, took time to prep it right, and printed and painted it trying to match the colors of it in the game. I learned a lot, a few hiccups, fun getting messy, and overall had fun doing it which is important. Came out pretty rad I’d say!!
Fatty figure is done! Everything has been printed, sanded, primed, and colored.
I am doing a run of 20 of these figures for $60 to be released late spring/early summer this year.
So excited to finally have this done. It was a fun learning process doing this from drawings on paper, to 3D modeling, to printing out, and having up for sale.
THE TIME HAS COME!
After a long journey our team has finally opened up Two Bit Circus to the public.
It was a lot of fun for our grand opening. Mayor Garcetti was there with a nice speech, and even Bill Nye the Science Guy came by I’ve loved him and his fun and educational attitude since I was a kid. The mix of weaving science, technology, art, and making it fun inspired me in wanting to be a creative. Joining 2BC has made it even more a reality and having him there to support us and our dream was surreal. So awesome to meet him and chat with basketball player Baron Davis and one of my favorite artist David Choe too. Big day and it went off with a bang,.
Extremely proud of this talented crew and what we have accomplished with bringing VR to the masses.
Alongside my work with studios, I also do freelance work with some super talented artist and muralist. I assist in helping them create their designs as 3D models to be printed out and mass produced.
I’ve been doing this for a few years now being fortunate enough to work with some amazing and inspiring artist. I’ve expanded this work now into creating a small production company called Above the Clouds. We now not only do the 3D modeling, but as well as helping in pre production conceptions, 3D printing, mold/cast making, and post production work to help clients get their designs out into the physical world for artist to buy and collect.
I’m very excited for the years to come, and to continue to make killer products for our clients.
Click here to see more info about what we do, and in the 3D print section as well of my website to see some more work we have done for our clients.
It is always cool seeing how people became who they are. Todd McFarlane has been an inspiration to me with his work since I first saw Spawn as a kid. From his beautiful illustrations and use of color, to his highly detailed figures really got me into appreciating "toy culture." There is no master plan except working hard. This video is a great inspiration for artist to encourage them to keep moving forward in that pursuit to ultimately living a successful creative life doing what you love. Keep pushing!
For as long as I have been doing 3D work, I have always wanted to create my own figure of my characters. I had painted this guy, who I call Fatty, for many years now on walls, canvases, made stickers and shirts, etc.
Recently, I have had the chance to bring him to life with 3D printing! This is the first prototype of him!! I'm so excited, and am looking forward to cleaning him up, casting and molding, and being able to produce more of them so they can be available to purchase down the line.
Being a freelancer you are your own boss. You set your own times, and everything is on your schedule. This is awesome, but can be deadly. That's why I feel it is important to stay consistent, and responsible. It is very easy to get distracted if you are working from home, as oppose to an office surrounded by people and a boss over your shoulder. The freedom is great, but it can be dangerous.
For me, I like to keep track of what I am doing. That is why I use this nifty free tool, timeclockwizard
It is free tool to stay organized with projects. I use it to separate the time I work on projects because I usually have a few going at a time that all usually have deadlines. It monitors your days, weeks, etc. Punching in and out, as well as meal breaks and payroll if necessary. It's important to know your worth, and make sure you are putting in the hours to show for it.
It has been super helpful since I have been using it and I have noticed my productivity is better now. Like Skynet, I am more self aware, I see the hours I put in, and which days, and am able to evaluate why that day was more productive then the other. I feel it is critical to be hard on yourself and know your workflow to get the best results in the most efficient way.
You are an entrepreneur, you are your own boss, so if you want rewarding results, make sure you act like one.
Lately I've had more free time and have been playing around more with Substance Painter. I work with texturing assets regularly, and this program essentially can make amazing looking ones rather quickly. Obviously I am intrigued. Hopefully I can get really good with it and add this tool to my design process.
E3 was again a blast to check out. Seeing all the next gen games being developed for consoles and PC is always pretty fun. VR is making a bigger impact now a days, and they definitely had a wider presence on the floor.
Some exciting new games coming out with stunning visuals! So inspiring, time to step my game up!